TEST OCULUS QUEST 2 : Faut-il l'acheter ? Avis et comparatif avec le Quest 1 (#TekNiK VR 014)

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TEST OCULUS QUEST 2 : Faut-il l'acheter ? Avis et comparatif avec le Quest 1 (#TekNiK VR 014)

Lovers of virtual reality and immersive technologies, it’s NiK from the ETR team And today, we’re going to test … I know you’ve all been waiting for it The Oculus Quest 2! As usual, I haven’t opened it yet, I suggest you open it with you We will find out together Even if we are going to do rather quickly on the Unboxing part because I know that this is not the most interesting part of the test As usual with Oculus, we see that we have a kind of cardboard cover that will look pretty And behind we have a much less pretty box Besides, we are on more standard cardboard than usual Generally, we had beautiful black boxes, there we see that it is cardboard color We open it and the Oculus Quest is presented like this inside We find the 2 controllers that we will compare with those of the Oculus Quest 1 And we find the helmet which is no longer black but it is white on this version number 2 With its slightly rotten strap! We have to admit it, we’ll talk about the straps later I think the one on the Quest 1 was better than this one Fortunately, they sell an Elite strap. We will not test it today but we will try to do it for the next time There, the helmet looks like this When you unpack it, don’t forget to remove the protections on the lenses You can keep them aside, this will allow you to protect them afterwards I say this because I am sometimes told that the helmet is cloudy and it is simply an oversight of this little protection In the box, there is a small facial reinforcement which will allow to expand to those who wear glasses And therefore to be able to fit his glasses with a small thickness We will see what it gives, I have the opportunity to wear it when my eyes get tired I would tell you what that gives in test So like I said, it’s going to go pretty fast for unboxing Since apart from all that, we only find this little box In which we will obviously find the small manual of the headset, but also the power supply part, the USB-C charger, and the small USB-C cable much shorter than on the Oculus Quest 1 Which will allow us to charge the headset I remind you that if you want to play on a PC with it, you will need a specific cable called the Oculus Link Or a third-party cable, which looks like it, and which allows almost the same thing to be done It’s funny, they put a little cardboard protection to protect the upper and lower part of the helmet Maybe she’s fragile, I’m not sure that’s a good sign We discover our helmet with the straps that will integrate the small headphones This avoids having to add more Even if for better quality, I advise you to add headphones We find below the small microphone inputs Which must make it possible to capture the sound in multiplayer part for example. It’s the little holes that are there Here we will find the volume control, we will see that in play Obviously the helmet always has its 4 cameras which will detect all movements A little “Power” button, right on the side here And finally our USB-C port which will allow us to charge it We also see a jack to connect his personal audio solution Moreover, we can notice that we only have one unlike the Quest 1 which had one on each side, which was quite practical to plug in your headphones on each side without getting tangled That is more of a regression No fine adjustment of the IPD, the interval between the two lenses to match your eyesight On the manual, it said to move the lenses to find the best sharpness I don’t want to force it, we’ll see that later to avoid breaking it Small comparison with the first Oculus Quest, we see that they are roughly the same size The Quest 2 looks a bit thinner Inside, 2 lenses that use Fresnel technology Also a presence sensor that will turn on the helmet when put on the head On the controller side, there is a difference that you can see here The Quest 2 controllers are bigger than the Quest 1 controllers It’s not a revolution either But it shows quite well at first glance We also see that the “Menus” button has changed position According to Oculus, the goal was to stop pressing it by mistake The controllers open as for Quest 1 There is no more magnetic interface, we are on Click It would be less fragile and easier to use And inside a slot for a classic AA type battery And now that we are ready, I suggest you test this helmet in my laboratory For those who do not yet know the concept, I invite you to subscribe to the channel And I’ll explain how it works There, here, we will be in my laboratory I have planned a test area which will be right there This will allow me to test the helmets with the same tests and compare them

Today we will focus on the Oculus Quest 1 vs Oculus Quest 2 comparison but I will give you my general opinion between the Quest 2 and other headsets on the market I stand in my area to measure my field of vision You see the different graduations I run the test by taking my two tools This is the last time that I test a helmet in these conditions because a new laboratory is coming soon In the meantime, I remain on these measures And I will demarcate the scope of the field of view I delimit the zone, where I no longer see “sticks” As you can see, we are on 89 field of view when on the Quest 1 we were also around 90 In short, we expected a little. It looks to be the same lenses as in the Quest 1 No surprise but it’s always good to check I validate and I pass on the vertical field of vision 86 ° is the measurement of the Oculus Quest 1 This confirms that we are on the same dimensions of the field of vision This means that, the field of vision is about 200 ° when counting the peripheral vision, or even more We can see the edges quite well up to 150 ° The image I have in front of me therefore does not cover the entire field of vision So I see black edges roughly like this We have helmets that do much better with 130 or 150 ° of measured field of vision Here, we are well below but despite everything in the standard of inexpensive VR headsets We would have liked an evolution with V2, but it will not be this time We will test the sharpness of the helmet, I will put myself here And I will press the TEXT test I put myself in the middle of the platform to be able to redo the same tests each time The TEXT test allows me to measure my eyesight I put on my glasses and of course I tested before and after the glasses It’s obvious in the Oculus Quest 2, it’s much sharper than on the Oculus Quest 1 I see that it flickers a bit, so we still have aliasing Despite the graphics chip which is still more efficient If we don’t activate anti-aliasing, which developers may do, but natively, we see that there is a lot of aliasing I was with the Quest 1 at a score of 7.5 on this board if memory serves And there, I exceed 9! I’m even at 9.5 and can almost read the 10/10 line I will have to review the test because I see something quite clear I am almost at the peak of my test, a level that I had never reached in virtual reality until now I have not yet tested with the HP Reverb, I think we would have roughly the same results This is the very, very good news about this helmet We will confirm all that here. I display a text at 50 centimeters I have to step forward a little, we will do it precisely Each time I do the same distance test with this text And to move it away from me. I push him away like that Until you can no longer decipher the little text below No longer able to read the small letters I am 12 meters against 8 meters for the first Oculus Quest in memory We have about 50% more pixels in this virtual reality headset that materializes through sharpness tests We manage to gain about 50% of distance on the sharpness on this test And we continue until we can no longer decipher the large text Until the letters become hardly perceptible Result: we will say 36 meters (against 27.5m for the Quest 1) Once again, the Quest 2 does very well on this test I know lots of them who will be very happy Unfortunately, I risk cooling them down with the following test

We are going to look at the contrasts and the colors And there, compared to the technology of the Oculus Quest 1, we will lose quality! This is explained because on the first Quest, we were on OLED Pentile screens which have the great quality of offering almost infinite contrasts But also to offer extremely bright and contrasting colors Here we are again on an LCD screen: not the same technology so not the same results On the other hand, OLED, where it had a big flaw, is that it presented panels with sub-pixel matrices, the arrangement of small dots, which was of the Pentile type And that has the disadvantage of favoring green colors rather and disadvantaging others And as there was therefore a lot of space between the sub-pixels of these colors, this generated a fairly noticeable grid effect that we will not find on this Full RGB panel On which, this time, the arrangement of the sub-pixels is really very suitable for virtual reality It’s very balanced and the screendoor effect, this grid effect due to the spacing between the pixels, I’m not going to tell you that it’s imperceptible, it wouldn’t be true, it’s hardly noticeable. You have to really concentrate to see this slight black grid And that is the big advantage of technology On the contrasts, we really lost even if they are doing quite well On the representation of colors, we have also lost and perhaps even more This is perhaps the point that bothered me the most in this Quest 2 and which gives me a more divided opinion compared to the Quest 1 on the loss of colors I was able to test a lot of video content where we gain a lot because we have less screendoor effect We put up with the loss of colors quite well even if at the beginning it is annoying anyway Another positive point on the Quest 2 is that we had some colorimetric aberrations at the edge of the polygon on the Quest 1 I still have small rainbow effects but 2 to 3 times less noticeable than on the Quest 1 It is also an advantage of this Oculus Quest 2 in summary, we can say that colors and contrasts are a cut far below, but broadly offset by the sharpness of the image We will test the quality of the lenses with 2 tests and the first is the “Glare” test This light ray effect that comes in very contrasting areas This effect can be annoying when it is very pronounced, which was a defect of the Quest 1 The advantage is that since the Oculus Quest 2 has less contrast, and the lenses must be of the same quality as on the Quest 1, We’re going to have less of that ray of light effect, which is pretty nice It is not imperceptible, we perceive it, but it is 2 to 3 times less annoying than on the Quest 1 so this is a good point If sometimes it is a bit difficult to find your best point of sharpness in your virtual reality headset, it will probably depend on the physiognomy of each person, but I had no trouble at all finding my point of sharpness putting my helmet on my eyes This is rather good news The same applies to the deformations, there is very little deformation as soon as we do not exceed the 110 ° field of vision, which is the case here There is none at all So no loss of quality at this level So quality lenses, in which we will not seek a point of sharpness, except If you wear glasses My glasses will fit because they are very thin so if you have glasses like this it will On the other hand, if you have big glasses, even with the adapter, I found it very difficult to fit them in The second problem is that we don’t have a precise adjustment of the interval between the two lenses We just have 3 different preset settings I’m lucky to have exactly the interval that corresponds to the second notch So I have no worries on this point but if you find yourself between 2 settings, you may have a loss of sharpness that you would not have had on the Quest 1 and perhaps a loss of comfort or faster visual fatigue Despite everything, it has the merit of being easy to adjust the IPD with this system Especially since the image automatically adapts to the setting So for people who were not necessarily looking for precision, the system has the advantage of being simpler Personally, I still prefer precision Another interesting test which also shows an evolution compared to the Quest 1: it is that we do not integrate the same processor and therefore this Quest should have better performance

You see, I’m at 72 frames per second all the time, that’s fine, but the first Quest could do it The advantage of Quest 2 is that it can go up to 90 frames per second in different compatible content, unfortunately I do not yet have access to the function so I could not compile the lab to test the 90 FPS But we see that the chip will bring us performance improvements, Here I really put it to the test, With volumetric fumes and fire I record at the same time so it’s very complicated But when I wasn’t recording, I was at about 18 frames per second Where I am rather at 12 frames per second with the Quest 1! Obviously this test is not representative of all the effects that we could have in the different games But I’m seeing about 50% gain in this headphone-testing sequence, and that’s a very good sign knowing that I’m calculating a lot more pixels with this headset I did several tests on this sequence in the lab in different places and each time I got this ratio of + 50% It’s not revolutionary either, but it should allow developers to add some effects and thus be able to strengthen the immersion a little I take this opportunity to compare 2-3 other characteristics between the old helmet and the new one Already on the comfort, I do not like the elastic strap at all! I preferred that of the stiffer Oculus Quest 1 although it wasn’t comfortable either Here I have to tighten so that it holds and it compresses my head a little We will test the deluxe strap in a future test to see if it’s better There I am really not convinced The Quest 2 lost weight with around 100g less on the scale This is good news for long sessions which should be more enjoyable On the other hand, we notice that the controllers are heavier, And that, it is not necessarily so good sign On the sound side, if we are told that it is better, honestly, I did not see a big difference on this criterion, there may be one that audiophiles will manage to perceive but for me it is quite similar So it’s not great with the native solution, I prefer to use my own headphones or headphones for better immersion Same for the controllers which have evolved for a better grip, I did not see a big difference, the others held me pretty well in hand, It maybe even less in hand because of the loss of the surface which presented a little relief on the old ones, here it is smooth and it slips more So handling very close and I do not see the evolution brought by this new design They gain in autonomy, some announced that the tracking would be worse, it is not something that I observed! I show you, whether I move fast or not, it follows very well I don’t feel like I have lost tracking I tested Beat Saber or Creed and it worked well Obviously we keep the defect of the tracking by the front cameras, We have some blind spots, I show you: If I move my hand fast enough, there is no problem, Even if I put it very close, it works well, this is because they rely a lot on the accelerometers inside the controllers to calculate the position even though the cameras no longer detect them So it works fine, unless I pass my hand very slowly, I show you We therefore have stalls as on the Quest 1 controllers which are due to the technological choice The movements are slow therefore difficult to predict the position of the controllers from these movements And the cameras can no longer detect so when you pass slowly, it stalls On the other hand, it works well on the sides Like there, I quickly shift the controllers to the sides and when I look at them they seem well positioned The real problem you are going to run into is when you are going to put the controllers very close to the face for aiming and you both move As on Quest 1, you have to put them further in front of you to avoid this effect That and can be if you play the Top 10 in Beat Saber I couldn’t see it because I don’t have that level But if you’re trying to break records, The Valve Index and its lighthouses might be more suited than the Quest for that Handtracking is always there and we always have a certain latency when we go very, very fast

We can see it here Even so, it works quite well and will allow you to avoid the controllers to navigate the menus Here we can see it well, it is very practical and intuitive in the demo Too bad there isn’t a lot of compatible content After the standalone version, here I am in Oculus Link, that is to say connected to my PC Thanks to a compatible cable, I put the references in the description There is also an official cable which is expensive, we may have the opportunity to test it this week And right away, I just notice that I don’t see much difference. We check that we are in Link And this time it’s fluid at 72 frames per second despite recording Still not 90 frames per second even if the mode must work in Oculus Link I just don’t have to have access to the function On the sharpness side, I check that I always get the same results I don’t really see a difference I remind you that I do not play with the supersampling to be able to compare I don’t see any latency or artifact on hand or head movements Except perhaps a slight compression which at least has the merit of softening the borders of the polygons But that causes a slight blur on the outlines of the letters By the way, note that I am on the microphone of the Oculus Quest 2 so you can get an opinion on its quality I find it particularly good So we can play PC games, here I play The Walking Dead: Saints & Sinners And the experience is just great in Oculus Link! The low screendoor is very nice! I did not see any artifact It works great even with the unofficial cable I just regret there again a slight compression of the image which causes a little blur But overall, we had an excellent experience! I will dare to say it but I find the experience visually perhaps prettier than on my Valve Index! Allow about 3 hours of battery life for about that much charging time It will depend on what you are doing but it could be an average Sometimes I was still more around 2 hours than 3 hours It will depend on the consumption of your content The Quest 2 is backwards compatible with the Quest 1 and that’s great! A very attractive price of 350 euros It must be said that for this headset, Facebook will force you to “collect” your data! They require you to link a Facebook account to your Oculus Quest We like it or we hate it, I know that for certain, it is not possible You can also create an account for the Oculus Quest to have peace of mind So here is for this test of the Oculus Quest 2, if I had to summarize, I would say that we appreciate the upgrade of the resolution which fills a little the gaps of this Quest 2 vs Quest 1 It is obvious and the images are much sharper I really appreciate the low screendoor effect, very little noticeable It’s a real improvement over the first Oculus Quest It’s even a real improvement over many PC headsets I still regret the loss of the OLED in relation to colors and in relation to contrasts We have to choose between the two For those who already have the Quest 1 and are going to ask me if it’s worth the cost to upgrade to the 2 today, I’ll have a hard time justifying it There is a nice evolution, it’s a nice Oculus Quest 1.5, from there to say that it is a revolution and that you lose money by reselling the 1 and buying the 2, it bothers me a little Now if you can replace it without losing any money, it might be worth the cost for the definition and some enhanced content that will come along Compared to PC experiences, if you’re not necessarily looking for the ultimate experience or a huge field of view where Pimax would be more suited, the Quest 2 can be great value for money. It is a very complete helmet That you can bring everywhere and with which you can play on the go So, I would rather recommend this Oculus Quest 2 over other virtual reality headsets And let’s not forget that it has a maximum of content with Oculus Store exclusives and access to other VR catalogs

For the rest, we will go test with wireless in Wifi 6, the official cable, the deluxe strap In short, lots of tests to come so do not hesitate to subscribe to the channel Like the video and share it as much as possible if you liked it Do not hesitate to put your opinion in the comments to help those who are still hesitating And I tell you very soon for future adventures in virtual reality. See you later friends !