Creating a fox in Blender – TEXTURING (4/5) – FREE 3D MODEL

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Creating a fox in Blender – TEXTURING (4/5) – FREE 3D MODEL

Hi guys! In this video we’ll learn how to create the texture of our fox, the fur and every detail we want to add First of all, we need to create the image that we’ll assign to the model In the dedicated viewport click on “new”, and create an image of 2048 x 2048, without alpha, that we call “fox” Here we are Now we need to save this image ok as a png file And now we can put it in the fox’s material, like this Perfect, now the fox has her own material, and we can move to the “texture paint” viewport For now, we just have a black model Please remember that every time you want to save a change you made to the texture, you have to save the image again If you quit Blender without saving the image, you’ll lose your latest changes So Here we have a reference image to see the look we want to give to our fox I start by giving the whole model a uniform color, using the fill tool We can choose a dark orange, with maximum strength to the whole model Here in the brush panel, I already created a color palette using the + and – , to have them always at hand We go back to the brush panel, and, since we want to add some shadows to our fur we choose a brown color, lowering the strenght value Important thing, here in this panel we can adjust the curve so that the stroke is less sharp With F you can change the size of the brush And we can create some random shadows Perfect, now with a lighter color, like this one, we can create lighter tones the strokes must always be irregular Now we can add some more shadows, but first we have to change the blending mode

from mix to multiply It’s similar to photoshop, and we can paint over the part we’ve already done without covering it I don’t like this red, it’s too strong Ok, with a light color in multiply mode we can get the color we need A bit of red because, after all, it’s a fox Let’s save the image Now we can try to do some reflections! Let’s switch to mix mode again We are creating clumps of hair This tool is very uselfull when you want to blend the strokes where they’re too sharp Here, for example, they were too sharp With a fur, it can be very useful Obviously, depending on the part of the body you paint, the length of the hair must be proportionate The hair on the legs is usually short so our strokes must be short as well Ok, now our fur is starting to look more realistic Anyway, we haven’t finished yet, but it’s starting to look better Let’s start to add more details Let’s pick a bright color

and let’s go back to mix mode very small strokes, just to add some reflexes Ok, now with the same method we can paint the back and the hind legs, and then we will take care of the head and the belly Remember to pay attention to the direction of the hair: in this part the hair follows the direction of the leg On the body instead the direction will be horizontal We could have cloned this part with the clone tool, but we wouldn’t have had a correct result You can use some tricks, but it’s better not to lose too much quality in our model Now we can use the soften tool

to make the strokes less sharp Once you get used to this process, it becomes almost automatic You’ll know where to add shadows and lights You’ll just have to repeat the same action on the whole model let’s start adding some strokes with light colors here too in this part the color palette is more beige, but the process is still the same First large strokes, and then smaller and smaller Try not to make the hair too smooth and combed, add some irregular strokes to make the fur look more realistic When you want to add details, you have to use a brush with a small size It is better to do it when you are convinced of the color base, otherwise you risk losing time and having to redo it Ok, now that we have colored

the belly and neck part of white,

we can add more details to the neck to make it as hairy as possible, because this is the softer part of the fox’s fur Ok, on the head we will have to paint the hair so that it’s very short, unlike the rest of the body The first part of this video

is done

In the next part

we’ll see how to complete the texture and add the last details! See you in the next video!