Model and Render a xmas Bulb (Leelands Call for Help Request #3)

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Model and Render a xmas Bulb (Leelands Call for Help Request #3)

hey guys and gals and blender tech here welcome to another video from the team at blender tech comm if you enjoy it or learn something from the video then consider liking it to subscribe for more blender you need 3d coding and all sorts of other CG related videos lastly don’t forget our model create your way so i am doing another video for Miss Leland who wanted to learn a little bit more about blender and so I’m going to go into some actual 3d modeling and a little bit of material editing or creation I guess you could call it and then we’re gonna do a full render it’s gonna be since it’s Christmas Eve it’s gonna be the last Christmas thing I think I’ll pop out a blender but um I think it’s gonna drive home some of some of the some of the core fundamentals of modeling room blender now I went Christmas shopping just to finalize the last few Christmas gifts and I am the most impulsive shopper in the world I spent a boat as much on myself as I did on other people so I decided to buy myself a new microphone I’ve been looking I microphones up for a while because I’ve always wanted the sound quality I do music on the side part time but I’ve never really had a quality microphone the microphone i started with was my laptop microphone then i upgraded to UM a stand microphone that was about twenty dollars and then i upgraded to my rock band microphone from my xbox which had great sound quality but i had to create a custom mount from home hardware parts but now i finally went invested in a blue yeti which you know it’s gotten great reviews for the last couple years it’s the latest model made in this year and so far i’m quite happy with that said it’s not perfectly dialed in in fact i can see on my monitor or that I’m clipping a little bit so I am just gonna turn the gain down slightly just don’t want to clip because I’m used to speaking very very very loudly because on I’m used to my microphone being right in front of my face so that it could pick up my my voice however with this microphone it it’s currently sitting approximately 15 inches from my mouth and I’m talking in a normal but slightly amplified talking voice and it’s still picking it up at about 75 to 90 percent audio levels so I can clip if I talk too loud so I still have to dial this in so ignore any audio problems anyway to UM stop rambling on by the way its I still have desk mount I stole them come up with a shock mount so you’re still gonna get the keyboard and mouse clicks but I’m sure you guys can live with those as you have for a while so we are going to model a Christmas light so um this is actually good practice for me doing these videos for personal users I haven’t really done any up until the last few days I’ve told people that I’ll gladly do videos for them but up until the last few days um 1 i’ve had a few articles feature or a few videos featured on adventures in blender i really haven’t had the popularity of having people ask me but anyways so this Leyland has asked me to show her how to model a Christmas light now this has many applications because this shows you how to create um basically lights in blender so this can be applied to so many different situations but I’m not gonna I’m not gonna round blonde anymore let’s get started so I’m just gonna cool this is more or less the start feel you’d have when you start a brand new blender setup so the first thing I’m gonna do is I’m going to close the timeline we don’t need that so I’m just gonna drag this arrow down lay so this is great practice for me I get the practice speaking in a slower pace doing things slower not using as many hockey and going back to my teaching routes where I really wanted to teach like absolute beginner blender users how to use it and I’m going to close this T toolbar just for now so we have some more screen real estate by pressing t or you can click there’s a little button here somewhere I don’t know where it is but I am just gonna press T to close that you’ll see the key presses that I press down here and I’ve made my mini axis as big as possible anyways so a christmas-light how how are we gonna model that well the first thing you do

when you’re modeling something as anyone might suggest is look at some reference images so I’m gonna hop on google and get a picture of a Christmas light so here’s the kind of style we’re going for it’s very egg-shaped and then it’s got kind of a cylinder at the bottom and then it’s got the contact I don’t think we’ll get into the actual screw part because that’s a little more advanced but we’ll definitely do the little cylinder and this egg shape so on because this this goes back to the basics of understanding that all shapes weather well in the 3d world are made up of primitive shapes in this case I would call this a sphere that’s been compressed on the sides and then a simple cylinder so it’s made up of two primitive shapes so let’s hop back into blender and I’ll quickly drive that idea into us i’m going to hide my camera by right clicking on it and i’m checking off the I button or pressing H to hide it so I’m going to delete the stock cube by selecting it and pressing X and I also want to go to file user preferences and just show some preferences that I’ve enabled that I’ve always used and that I suggest you enable for ease of use so under interfaces the only place we’re going to make changes um I suggest that you uncheck Python tooltips because this is just going to clutter up your view you see if I check it and go back over it it’s got the Python thing underneath it very annoying on if you’re not a programmer next uncheck curse depth and check off auto depth and then lastly Chekhov zoomed to mouse position this should make your use of blender a lot easier so just hit save user settings and you should be good to go from there and if you have a video card that supports it under system check off cuda and your Rendell’s will be a lot faster but that’s that’s not vital at all anyways we are gonna go to the Cycles render I keep forgetting to save that as a preset I’m going to set my device to GPU since I have it if you don’t have it just leave it on cpu like I said not a big deal just a little bit slower and we are gonna I’m just going to show you the basic primitive shape so I’m going to move my cursor to center by going shift s and cursor to Center now you can also go how do you do this snap snap snap you can also go object snap cursor to Center so that’s the other way to do it without Hawk he’s like I said this is a good way for me to practice going back to my roots in doing things for the absolute beginner so yeah object snap cursive Center you’re going to be doing that a lot so will be it is very useful to learn the hockey shift s this allows you to change your cursor to different places as well to move things to where the cursor is so your 3d cursor is up kind of where you’re gonna think of it as where you’re going to drop objects into 3d space wherever your 3d cursor is in 3d space is where your objects are gonna are going to be put that’s a good way to think of it from the beginning so I’m just going to snap it back to Center to make sure it’s directly centered and you can see it’s right snap in the center of our grid so if you’ve forgotten I’m holding down my middle mouse button and dragging just to to rotate around the view if I hold shift and do the same thing it pans it left and right and forward and back or up and down I guess and lastly we use our mouse wheel to zoom in and out now by enabling those settings in the user preferences that I showed you this allows us to zoom in eggs here so if I put my mouse cursor right in the center and use my most fail to zoom in it’s going to zoom right into that area and if I put my mouse cursor to the corner of the grid it’s going to zoom in right to there so that’s much easier whereas the default settings it just zooms in right to where the 3d cursor is centered I believe anyways so a Christmas bulb is made up of two primitive shapes so I’m going to add an odd I’m gonna add sorry a mash cylinder now if you’ve watched my intro to 3d space I went over how 3d objects are made up of vertices down here vertex select mode there’s line select mode so they’re made up of lines and there’s also face select mode so we can select

faces so faces lines and vertices so I’m just going to undo that control Z your standard undo procedure um lastly a few more things to go over a is the select and deselect talk he sold just drive that one all nuts very easy to remember a just remember all it selects or deselect all very easy to remember and a few once remember g4 grab so that grabs it and obviously you you left click to confirm where your movement is s to scale so that makes it bigger smaller and our rotate so it’s GSN are just like it’s the first letters of the word and you can do this to anything to do this two faces lines and two vertices you can’t scale and rotate vertices at least not without going to advanced topics anyway so that’s the basics of that anyways so our bulb is gonna be made up of a cylinder and also a sphere so I’m just gonna put the cylinder back in the middle see here is it already in the middle yeah it is already in the middle so yeah our cylinders in the middle and then I’m going to go to object add now this is another hotkey i would get used to shift a that’s add so shift azad or you can just go ad down here so whichever is easiest for you but i suggest you get you saw keys as soon as possible so i’m gonna shift a tad and i’m gonna add a circle or sarah UV sphere so and then i’m going to use the manipulators which are these colored arrows here and i’m just gonna drag it up so you’re starting to see the basic idea here you can change your manipulators down here so this is the this is the translate or grab manipulator which grabs it obviously and if you’re grabbing it somewhere you decide you don’t want it there you can right-click and it will go back to where it was originally you can also change it to the rotate one and you can rotate it around the axis remember what the colors are there exactly as you would see down here in fact I’m going to press n I’m going to go to display and I’m going to check off Z so now in the 3d viewport this area here we now see all three accesses based on their colors the red green and blue for x y and z respectively and lastly there’s the scale manipulator so by dragging these you can also scale it so there you go there’s our basic bulb shape right there so play with these a little bit and get your bulb shape down so i’m gonna do something like that and then right click on your cylinder to select it and do the same thing we’re going to scale it or again use your hotkeys s our orgy so I’m going to use s to scale in this instance we don’t need that big something like that I’m gonna go to side view so I’m gonna go view right this is the standard side view and I’m going to go to view perspective / ortho you can see it changes almost to it well it does change it from 3d to 2d so this is also numpad 5 so get used to pressing gump at five I work almost exclusively in ortho mode now what ortho stands for his orthographic and what that means is there’s no perspective you just see it flat straight on now we can still rotate sorry rotate around and we can still get an idea of the 3d shapes but if we go to the side the talk the front um etc you get basically a 2d view so i use this almost exclusively however if it’s easier for you and I think it will be we’re gonna use on perspective mode but I suggest that you get used to orthographic mode because it makes modeling more precise and um it’ll make your models look better faster basically but for now this looks kind of so we need to we need to squeeze this down a little bit too so let’s let’s grab this manipulator let’s just scale it along the Y a little bit but you’ll see it’s now done and along the it’s squished it only in that way so let’s scale along the X a little bit too so now it’s it’s a tiny little cylinder and it it looks a good shape for our bulb but our bulb doesn’t look like a bald if we go back to our image we can see that the top shape looks exactly the same but

on the bottom it really it really fat it gets fatter and then it gets skinny again it gets completely flat so here’s what we’re going to do we’re going to go into edit mode of our objects so we’re an object mode right now we’re going to go into edit mode in edit mode this is where you can make all the changes to your object so I’m going to get a side view as best as I can in fact I recommend that you go just to write view so that’s numpad 3 or view right to get a perfect side view and what we’re going to do is we are going to delete these bottom vertices down here to flatten the bottom out so there’s a few ways to do this you can select them one by one by clicking on them or you can shift click to select multiple ones however in this instance there is a much faster way to do it you can circle select by pressing C and using your mouse wheel to change the size of it so this is just like a brush in you use the most wheel change the shape and that allows you to select any number of vertices that your brush hovers over and if you want to deselect you click with the middle mouse button or you click and hold with the middle mouse button but i’m going to double i’m going to press a twice to undo that selection so i’m going to get rid of my circle select by right-clicking then i’m gonna press a twice and that gets rid of all my selection you can also box select get a perfect selection a perfect square so if you press B & B for box c4 circle very easy to remember I’m we’re going to use box select to get nice accurate selection so we’re going to click and drag here and we’re going to select the the bottom the bottom two rows I guess so this one right here and this bottom point right here we’re going to select those and what we’re going to do is we’re going to delete them so we’re going to press X that’s the Delete key now we’re going to choose what we want to delete in this case we just want to delete the vertices so we’re going to click delete vertices and you’ll see we are left off with almost a completely flat shape you’ll see that it only deleted half of it if you move around that is because this option down here limit selection visible is turned on if we turn it off we can see through our objects so you can see now that I can see through to the other side so let me repeat that I’m going to undo what we just did but this time we have limit selection of visible turned off if we do the same thing and select that same area then press exit slowly and choose vertices now it’s deleted them all on its left us with a perfectly flat hole to work with so that’s just something to be aware of if you delete something and it seems a little unusual check that option to see whether it’s on or off and and depending on the instance it’s going to change whether you want it on or off in this case we want it off so that we can we can select both sides of our object otherwise you would have to go around and do the other side this just saves us time so now we have these rural vertices down here that is roughly the same size as our cylinder so let’s let’s let’s put these together so what I’m going to do is I’m going to select this entire bulb by pressing a so we’ve now selected the entire thing it’s all highlighted we’re going to use our transform or grab manipulators right here or press G to move around and also when you’re using the g to grab the are to rotate or the s to scale on keys you can also lock it to an axis by pressing the axis letter z x and y so in this case since we’re an orthographic view we only have the y or sorry the Z and Y axis so i can press G to grab and put it anywhere in the Z and Y axis or if I press z now i can move it only in the z axis or if i press why i can move it only in the y axis and it gives you this extra double highlighted line to show you that you’re only able to move it in those accesses so i’m going to right click to undo that I don’t want to confirm that yet we are going to since this is all centered on the grat pressing G and then I’m prezi to move it in the z axis and I’m going to move it down till it’s on top of what we would consider our little plug in part and I’m going to press a to deselect so now we have our basic bulb

shape on top of our light so what next well let’s make it look like a bulb so we are going to use the node editor for that so first of all let’s split our window by dragging this arrow down in the corner let’s split it roughly in half now using this little um button in the bottom let’s go into the node editor it’s empty for now and up here move your cursor up here and I’m going to scroll 0 so I can see the whole thing and let’s change our mode so our display mode right now we’re in solid mode let’s change it to material mode that way we’ll be able to see what what I’m what changes happen only out of material so we’re gonna add a material to our sphere our bulb so that’s this little circle icon advo house to describe but it’s that button right there we’re going to press new to make a new material now you can give it a name if you want to we could call it ball with material or whatever name it doesn’t matter you can give it any name you want or you can just leave it does not matter at all but anyways we make it a little bit smaller so we have more screen real estate I’m going to zoom into this area now so what diffuse means is diffuse means color so if you click on this white box here you can give our bulb any color you want we can make a green ball we can make blue bulb we can make a red ball etc we’re going to make a red ball because that is what it looked like in this case so we now have a red bulb so just choose the red that you like I’m going to go for a nice medium red not totally red but a nice medium red and I’m quite happy with that you can also go from edit mode to object mode to get rid of the wireframe view the wireframe view is sorry is that is the the lines and dots the verdict season lines and faces that make up your object so if that’s getting annoying and in the way just just move back into object mode so the next thing we’re going to do in the node editor is we’re going to add some glossiness to it because in the real world every object reflects light at least a little bit nothing is perfectly just a color everything is shiny to some degree so how we’re going to do that is we’re gonna we’re going to just anywhere in space we’re going to do the same thing as with the model you would go shift a or we can just click Add we’re gonna go ad shader and we have all different shaders in here and you can play with these all you want there’s tons in here to play around with we’re going to choose glossy however and we’re going to place it anywhere but I want to place it right below the diffuse now this is the standard setup for ninety nine percent of materials that diffuse and glossy this will give you perfect results most of the time I’m going to select this material put node and I’m just going to press G to grab it just like we would with our objects just going to put off to the side so we have more room I’m now going to add another node so I’m going to add again so shift a or press the Add button in the bottom however this time we’re going to choose another shader called amex shader and it does exactly what it sounds like it mixes two shaders together so we’re going to take color to color so grain to grain and we’re going to drag them so we’re going to take look basically this slide is the input this side is the output so input output input output input output take the output of the diffuse to the top input of the mix I’m also going to take the input of the glossy or sorry the output of the glossy to the in bottom input of the mix however we have a problem our diffuse is going to the mix as well as to the output that’s a problem so did the lily the line you can click and just leave it off in space and we’ll get rid of it or you can hold down control and click and drag to draw a line through it and that’ll erase any line that you’ve drawn over but now our light bulbs turn black to fix that we need to take the output of the mix shader and put it into the surface material output volume and displacement is nothing will have to worry about for

a long long time you’ll see it’s now turned pink that’s because we’re mixing the red diffuse with the white glossiness so we know the factor so a factor says how much of this diffuse and how much of the glossy do we want to use right now at 0.5 is fifty percent of each if I go to two if i go to 0.1 so i’m going to type in zero decimal one that means gonna do ten percent of the or sorry that means it’s going to do ninety percent of the top and ten percent of the bottom so that means right now we have a a ninety percent colored and a ten percent glossy material and that’s a general good starting point if we go back to our 3d viewport and go into rendered mode to give us a preview of what it would look like that’s basically what it’ll look like and we can adjust this to be exactly what it would what exactly what we want so this is completely glossy this is like chrome we don’t want that we want it like i said about 0.1 to 0.2 is a good starting point so pick a value that you like and that’s just a good way to make realistic looking materials let’s move back into material mode you can see if we zoom in there’s these facets are our bulb that’s completely unrealistic to fix this very easily all we have to do is open up our menu our toolbar menu by pressing tea and then with our object selected so make sure our bulb is got this yellow highlight around it just press the smooth button and as you can see you can no longer see those fastest if you click flat they come back you click smooth they’re gone so we can press T to get rid of that toolbar again we can focus back in our ball but if we go back to me to rendered mode we can see that it’s now smooth and it’s got a little bit of glossiness you can see the light reflecting off it here so that looks somewhat like a bulb however it’s a bulb that’s turned off let’s do something kind of cool and let’s make it turned on so let’s go back into material mode and let’s do some more node editing in our node editor window so let’s grab all three of these so we can do that three ways same is with the objects we can hold down shift and right click on all three we can press C for circle select then go over all three or we can box select and select all three so just select all three and then press G to grab and move them off to the side now we’re going to add another shader so I’m going to add a shader i’m gonna add any mission shader this does exactly what you think it emits light so the strength is measured in watts so usually light bulbs at Christmas I think our boat 60 to 100 watts I’m going to type in a hundred just as a starting point so strength is measured in watts when it comes to emission nodes and the color we’re going to give it a nice red color as well I’m going to use the same red color so here’s a little trick click and hold on the color from your diffuse and we can drag it and drop it into the color in our mission shader so now it will emit red light as well however this emission shader is not connected 20 things so it’s not going to do anything we need to mix it in somehow so to do that we’re going to add in a different shader we could use a mix shader however that wouldn’t do the results we want we’re going to use an ad shader it works extremely similarly it just doesn’t have a factor instead it just adds them together so what this is doing is it well first let’s connect the dots it’s taking all of this and it’s adding it to the imports adding the emission and then it’s outputting it so let’s go into rendered meet view in our 3d viewport again and see what that looks like as you can see our bulb is bright white but you can tell that it’s putting off red light because our white base has turned red so they can change our color to something less strong or you can see how that really changes the look of it or let me just get my color back here we

can change our strength down so somewhere around that three looks like a good value so that still gives us the bald look but it’s still going to give us a little bit of a mission the reason we had to turn it down so much is because we didn’t make the ball the glass like it actually should be that would be a bit more advanced and if you’re going through this no problem then I will show you how to make a glass bulb with a light inside of it which I wanted to do but I decided would take much too long however this is quite boring to look at it’s a basic bulb so let’s let’s let’s get rid of our node editor now that we’ve kind of perfected our material and let’s go back into it doesn’t a solid texture material whatever i’m gonna go into solid mode let’s give this something to something to look at so the way i usually do this is I add some walls and a floor to do this let’s move our cursor back our 3d cursor this one right here let’s move it back to Center do you remember how to do that s or object snap so I’m going to go shift s cursor to Center so as you can see that’s right back to the center so I’m going to give us a floor so I’m going to go shift a and I’m going to add a mesh plane we’ve worked with these before and I’m going to scale it my present casts and how to scale it to be about this well it’ll be unrealistic but i’m going to go just a little bit bigger than up for three or four squares this way so about that big now i’m going to create some walls so to do that I’m going to introduce a new topic called duplication so duplication is exactly as it sounds it duplicates an object or in this case will a mesh an object however you want to look at it so to duplicate an object you go object and duplicate objects the hotkey is shifty so I’m just going to use the hotkey but just you know you can’t do it from the object menu down here as well so I’m gonna go shift D and as you see we now have a duplicate object so I’m gonna leave it right on top of the other one I could put it right there however I’m not gonna do that instead I’m gonna shift needed duplicate it and I’m going to right-click you know it will look like it disappeared but if we go to our outliner hair we see that we actually have plain decimal zero zero one that’s our second one they’re sitting right on top of each other so it looks like there’s actually only one however if i press G you can see that there’s actually two so I’m going to right-click the lever back where wise however you can see that I have plain 001 selected in the corner so that’s how you know which object you have did or the one that’s highlighted it up here or it tells you up here and if you right-click again it selects the one below it so you can right-click and it selects both of them or its sorry it selects one and then the other but we want to select the one we duplicated so anyways let’s set this up to be a wall so let’s grab it along the Y so let’s just drag it over here now we need to rotate it so let’s rotate it and you’ll see it’s it’s not very accurate if we just press are so we need to rotate around the x-axis you can see that turns that way now rotating can be a little bit of a daunting task at first to comprehend think of it this way when I rotate and then press X to rotate around the x-axis think of it as if the the red line that appears is a is basically like a hinge or a lever so I’m rotating it around this lever here you can see how how it rotates around that red line so think of the red line the x axis in this case as a lever and if I rotate it around the y axis by pressing R why it would do the same thing just then the other direction so I’m going to rotate around the x-axis I’m gonna go 90 degrees so you can do this manually or you can just type in 90 and then press Enter however our walls aren’t lined up at all so we can line them up manually we can we can move them with our manipulators and get them lined up and then we can keep moving our viewport around till they’re our boat roughly lined up and that’s exactly how I’m going to do it for this lesson there’s a way to get them perfectly lined up but this is going to be good enough for us

so we now have a back wall let’s create one more wall so let’s now that we have this one selected with the outline around it let’s duplicate it so shift D again or you go from the menu and I’m to right click to leave it in the exact same place now again we’re going to grab it so G or use the arrows and move it right into the center here now we’re going to rotate it however this time we need to rotate it around the z-axis let me zoom out so we can see this a bit better we need to rotate it so our and then see around the ZZ I’m a Canadian so is z z axis and we want to rotate this one 90 degrees as well actually in this case it would be negative 90 but it doesn’t matter when you’re first learning so I’m going to rotate negative 90 along the Z sorry I know I was wrong rotate 90 degrees along the Z so there we have it our second wall now let’s just drag it in so that we have our two walls in our floor so now if we go into rendered mode so down here right now we’re on solid we’re going to click on this and choose rendered mode we get a cool little scene we have our bulb which is emitting red light everywhere which is actually a little bit too strong so we could break our window open again whoops we could break our window open again and go back into the node editor and then we could select our ball by right-clicking on here or in the outliner and then we could turn the emission strength down even further has just a light light light glow and then we can close that window off by dragging this down until we get that arrow again and now we we get a preview of our render so yeah like I said we have a kind of neat scene here we have our ball with its base its casting a shadow onto the wall and this is because of our lap right here so if we if we turn it into a Sun lap it’s going to look a little different a spa up is going to look a little different in it hemisphere lab area lap is going to look a little different an area or point lamp is going to be your best bet in this instance and changing size changes the sizes of the shadows so you’ll see if I turn it way up it’s a very very soft shadow and if we turn away down it’s a very hard shadow so that’s a complete preference to you I’ve done this just by choosing lamp in the outliner here or if you’re in solid mode texture mode or material mode you can just select your lamp which happens to be right here by right-clicking on it so now we need to set up our camera for a render so let’s select their camera and press numpad zero to go into our camera preview mode and again we could go view camera to do the same thing so view camera and so this gives us a preview of where our camera is gonna see and what a render is going to look at now if we click on the little camera icon here we have some options we can go to camera presets and we can choose from a bunch of different presets on the blender preset works just fine but just for fun let’s choose the iphone five preset so it’s going to take a picture at or it’s gonna do a render as if it was taken by an iphone 5 camera but right now we can’t see all of our scene as we would like unless you want it to be right here let’s adjust a little so i’m going to press the i button that way it gets highlighted again excuse me you can see the the yellow or orange highlighting that means we can now move it and we’re going to press G to grab it so you can see we can now move around with it and if it’s too fast for you just hold down shift and you can get pissed that’s called precision mode and this works for everything in blender so just grab it and get it somewhere you like it you can also rotate it but we make sure you’re rotating at along one axis at a time so that you get the view you want so I’m going to rotate along the y-axis a little bit and I’m going to rotate along the x-axis a little bit and I’m going to grab it again you get kind of an overhead view and I’m going to

Center it on the walls add I’m fairly happy with that shot we could go into render mode again to get a preview of it so this is what our camera is going to see it if you want to even better preview you can click on the very first tab the render the render tab and you can press border and that renders only what the camera can see now let’s set up a render so we’re going to do a full HD render so that’s 1920 x 1080 in the x and y respectively at one hundred percent um it’s not an animation so we don’t need to worry about anything else the output we can choose a folder for it so I always leave it on /t MP backslash but again you can choose your desktop or wherever to put it and we’re going to choose our format a PNG is just fine I’m gonna change it to RGB however since we don’t have an alpha channel that’s an advanced topic but you can leave it on our GPA it doesn’t matter everything else is fine in fact everything’s fine the only thing to really worry about is sampling so sampling if we zoom in here you can see the noise i’m using been really really really far you can see the noise but you can see that it gets less and less and less as I let it go longer so if I turn up the samples of my preview right now or in preview mode if I turn it up to a hundred it’s gonna take about 10 times as long to do it but you’ll see it’s gonna get let me just move it you’ll see it gets less and less and less and less noisy too point there’s diminishing returns but eventually it will get cleaner and cleaner and cleaner however as you can see it’s taking longer and longer to render right now I have about 20 seconds in and about 30 seconds to go so on a good a good setting to UM to go for though leave your preview on 10 that way you’re not bogging down your computer however set your render to a hundred 100 is a good starting point however professional renders are at about a thousand if you have square samples enabled that means everything is going to be multiplied by a power so you’ll see the total samples down here is 10,000 so that’s 100 times 100 so uncheck that so let you have more accurate ability to choose how many samples like so in this case we won 100 so now let’s render out our image so to do that we’re do the same as we did for an animation or anything before I’m sure you figure this out by now now there’s also this one up here you can render it and hit render image or there’s the hotkey f12 I simply just press f12 so hit f12 and it will start doing the boxes one by one to a hundred samples and after a little bit of time in this case about a minute and a half we will get our full image render don’t so I’ll let it do its thing so if this was my first render ever this would be something I want to show to my friends and family and say hey guess what I created this on the computer this isn’t real life this isn’t a picture this is something that I generated i made this on the computer myself this is it art an art piece that i created now obviously this is a very unrealistic looking bulb we can make it look like glass with an actual lap inside in the filament and we get at the screws to the base and we could make the walls look like actual walls we could make a string of lights again your creativity and your skills are the only limits but this is

just a basic intro to this so that is how to render a very basic looking bulb however a very unrealistic one however it acts like a ball of it emits a slight glow it looks like one and again if this was my first render I would be quite happy with it it’s a heck of a lot better than my first renders were so hopefully this was easy enough for you to follow leyland and if you have any more questions just let me know again I suggest you do some fun tutorials by Andrew price they may be lengthy and you may go a bit faster but you’ll get much a much cooler a much more realistic and a much funner looking seen in the end so that’s all the topics i’m gonna cover for now i’m going to leave it off there thanks for watching from the team here at blender techcom if you enjoyed this video and learn something please like it and don’t forget to subscribe for more videos we’re now on twitter at slash blender underscore tech that’s blender underscore Tech and facebook at slash blender tech page all one word if you want a hard copy of our video to download on your computer just let us know if you dislike this video for some reason please tell us why leave a comment or if its private email us at info at Leonard com so that we can continually improve our videos based on community input we also take requests for tutorials or help see you next time and remember create your way